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Dopamine Collector Pack Odds
Every number on this page comes straight from the game's code. Each pack holds 5 cards, and the last card is always Rare or better.
Rarity odds by slot
| Slot | Common | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|
| Slots 1–3 | 80% | 20% | – | – | – |
| Slot 4 | – | 75% | 25% | – | – |
| Slot 5 | – | – | 70% | 23% | 7% |
In about 3% of packs, the slot 5 card is replaced by a card from the Lost World set: Rare 50%, Epic 34%, Legendary 13%, Mythic 3%.
What that means per pack
- At least one Rare or better: always.
- A Legendary: about 7.2% of packs, or roughly 1 in 14.
- A Mythic: about 1 in 1,111 packs. Fusing Legendary spares is the more reliable route (see Mythic cards).
- At least one special finish: about 43% of packs, rising to about 49% while a seasonal finish is active.
Finish odds
Each card rolls for a finish separately, from the rarest down. Fused cards get double the finish chances.
| Finish | Chance per card | How else to get it |
|---|---|---|
| Shiny | 1 in 16 | Polish 3 spares of the same card |
| Chrome | 1 in 40 | Polish 6 spares of the same card |
| X-Ray | 1 in 90 | Polish 10 spares of the same card |
| Glitch | 1 in 180 | Polish 16 spares of the same card |
| Galaxy | 1 in 400 | Polish 25 spares of the same card |
| Solid Gold | 1 in 1,000 | Polish 40 spares of the same card |
| Frostbite | 1 in 50 (Dec–Feb only) | Seasonal: only from packs and fusing during its months |
| Bloom | 1 in 50 (Mar–May only) | Seasonal: only from packs and fusing during its months |
| Sunburst | 1 in 50 (Jun–Aug only) | Seasonal: only from packs and fusing during its months |
| Haunted | 1 in 50 (October only) | Seasonal: only from packs and fusing during its months |
Is anything hidden?
No. Pulls are decided on our server with secure random numbers, and these odds are the same for everyone. They are also shown in the game, at the bottom of the Collection tab.
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